Lesson 4: Light and Color
It probably shouldn't be surprising that every one
of these lessons so far has talked about light to
some extent. These are photography lessons, and
photography means "light writing." Photography
is about using the energy from light to create
something permanent. There are different ways to
do this, and each person can decide what they
think is the best way (or ways) to interpret a
given situation: what to emphasize and how to
emphasize it. Lots of elements go into
photography: composition, perspective, exposure,
and focus to name a few. Some I've discussed
(focus and exposure, for example). Some I don't
feel qualified to talk much about (specifically
composition). For almost every element of
photography, though, a little knowledge about
light goes a long way to help improve control.
This lesson will be about the basics of light and
color (one of its characteristics).
(Visible) Light and Color
So what exactly is light? Ask a physicist and
they'll tell you it's an electromagnetic wave
and that it comes in small packets of energy
called photons. They would also tell you a
photon of light will have more or less energy
depending on what the frequency of the
wave is (higher frequency = higher energy).
But this general description isn't terribly
helpful for photography, so we should get
one thing straight early on: the light we're
almost always talking about in photography
is light you can see—what's called the visible
spectrum.
If you've ever seen a rainbow, you've seen the
visible spectrum. The lowest-energy photons
that we can see are red, and the energy gets
higher and higher as you go through the
rainbow into yellow, green, blue, and then all
the way to violet, which has the highest energy
photons our eyes can see. The
molecules in our eyes that are designed to
respond to light don't respond to photons
with more energy than a violet photon or
with less energy than a red photon. So why
would we only talk about light in the visible
spectrum? Because not many people want to
make photographs of things they can't see,
but there are some exceptions.
To name a
couple, infrared photography uses light that
has a bit less energy than those low-energy
red photons (infra means below), and
astronomers look at things in space using the
entire light spectrum from very low-energy
radio frequency light to very high energy xrays,
gamma rays, and cosmic rays.
Talking about the color of light, then, is
actually the very same thing as talking about
the energy of light. Change the energy, and
you get a different color. But you may be
thinking we've left out some important colors
if all we talk about is the colors of the
rainbow. What about things like black, white,
and gray? It turns out you can get any of
these by using a combination of the light
from the colors of the rainbow. White is all
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the colors combined, black is none of the
colors, and gray is white in disguise (it's all
the colors with less intensity than something
you interpret as white).
How do you take light of all different colors
(energies) coming from different parts of
your image and record that as something
recognizable? You just record how much of
each color comes to each point of your
sensor, then tell the display medium (photo
paper or a monitor, for example) how much
of each color to display at each point on the
image. It sounds easy enough, but as with
many other things, nature throws us a curve.
Sources of Light and White balance
For better or worse, not all light is created
equally. The band of colors that something
emits is called its spectrum, and the spectra
for different light sources can be very
different indeed. Take as one extreme
example light from a laser, which is only at
one very specific color. You'll see only red if
you use a red laser to light your subject. For
the other extreme, let's take the light from the
sun. It's a complex spectrum, with most of
the energy it emits in the green energy range,
and smaller parts in both the red (lower
energy) and blue (higher energy). The main
point is that it emits all visible colors, unlike
the laser which emits at just one.
Sunlight is one example of a whole class of
light sources called black body emitters. The
idea is that if you get something hot enough,
even if it normally absorbs visible light
(hence, black body) it will start to emit light
by radiation to get rid of some of its extra
energy. You've probably seen this on an
electrical stove's heating elements.
If you
crank up the heat as high as it will go with
nothing on the stove, as it heats up you'll see
the element glow a dim red, then brighter
red, and finally almost orange. Not
surprisingly, the hotter something is, the
more high-energy photons it gives off. Take
the other classic example of a black-body
emitter: an incandescent light bulb.
When
you flip the light switch on to send current
through the light bulb, the filament gets so
hot that it actually looks white because it's
hot enough to emit the higher-energy green
and (hardly any) blue. If you hear someone
talking about the color "temperature" of a
light source, they're talking about the
temperature in Kelvin that you would have
to heat something to in order to get it to give
off light with that color balance (Kelvin are
almost the same as degrees celsius in this
case). For example, direct sunlight has a color
temperature of about 5500K.
The visible
surface of the sun, aptly called the
photosphere, is at a temperature of 5800K
(5500 degrees C or 10000 degrees F). For
comparison, light bulbs that use tungsten
filaments can't get hotter than 3700K since
that's where tungsten melts, so they give off
more red and less green and blue compared
with the sun.
I mention these examples to show the fact
that you can't always control the balance of
colors in the light that you're recording in a
photograph. It's the most literal application of
wysiwyg (what you see is what you get).
There are times when you can help things out
by adding light of colors that are missing, but
other times the best you can do is to tell your
camera (or computer) which colors to boost
to get more realistic colors. This is what's
called white balance.
You tip the scales toward one color or another until whites look
white. In the days of film, you had to do this
as you shot the images by putting a colored
filter in front of your lens. For example, if
you were shooting in incandescent light
(again, this is mostly red), to lower reds
while keeping blues and greens mostly
constant you would put on some kind of
aqua-colored filter that lets through blues
and greens, giving them a boost relative to
reds.
Now, you just increase one color or
another by telling your camera or the
software you're using to process your
pictures what kind of light you're using, and
it boosts the channels that need help to get a
good balance. It's good to remember what
you're doing here, though. If you have a
picture with almost no blue light to begin
with, boosting the blues is going to make
noise in the blue channel more visible.
White
balance control is one more advantage to
shooting raw when you can. If you shoot
raw, you don't need to worry too much about
white balance because you'll do that on your
computer before you convert the pictures to
jpegs. Shooting jpegs, you run the risk of
forgetting to set the on-camera white balance
for the situation you're in, and it's sometimes
so bad you can't fix it.
Confusingly, people talk about photos with
more red and yellow tints being "warm" and
photos with blue tints being "cool," but just
remember that's backward from the black
body temperature of the light source. Higher
temperatures have more high-energy blue
photons in the mix. What makes it even more
confusing is that setting a higher white
balance temperature on whatever is
interpreting the sensor's data actually boosts
reds, but that's because a higher temperature source would have extra blue, so it will boost
reds to correct for it. That's enough of that!
Something else you sometimes have control
over is the direction of light, and it can vary
from directional (coming from a single point)
to diffuse (coming from many angles).
Directional light gives hard shadows and
diffuse light will fill in cracks and wrinkles,
so diffuse light is used more often in portrait
photography, but you can use directional to
get different effects. For a light source of a
certain size, the closer the subject is to the
source the more diffuse the light will be. This
might make more sense when you think
about how the light source will look bigger to
your subject if it's closer, and the light will
come in from a bigger range of angles.
One more useful light source in photography
is flash. Flashes are based on gas discharge.
What you do is shoot electrons through a gas
(xenon in this case) with enough speed that
they can rip electrons off of the gas atoms.
When the knocked-off electrons find their
way back to the atoms, they give up the extra
energy by emitting light. This all happens
very fast—faster than a millisecond (1/1000
s), so if flash is your main light source and
you have a longer shutter speed like 1/60,
your flash duration is effectively your shutter
speed. This can really help for stopping
motion.
There are a couple of disadvantages to oncamera
flash. For one thing, we're not used to
seeing faces and things lit by a light that's
coming from right next to our eyes, so
everything looks flat since the only shadows
you see are behind what you're looking at.
The other issue is called red eye, and that's
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from red light that gets reflected by the retina
at the back of people's eyes.
Annoying
preflashes to make people's pupils smaller
can help, but a better plan is to take the light
as far from the lens as possible. If you've seen
someone with a flash that mounts to the top
of the camera, maybe you've seen them point
it up at the ceiling (assuming the ceiling is a
fairly neutral color so that you don't get some
bizarre color cast). That's called bounce flash,
and since the light from the flash reflects
from the ceiling it gives a nice, diffuse, offcamera
patch of light that is your light source
instead of the point-like, on-axis light from
the on-camera flash.
Another use flash is fill flash. Flash is white
balanced to daylight so that you can fill in
shadows in normal daylight. A good starting
point is to get about a 3:1 ratio of the light on
the bright side of someone's face to light in
the shadows (true or not, someone told me
this is the ratio Rembrandt tried to use in his
paintings). To use the flash for this the output
is set to 1 stop less than the incident light (so
the flash gives half as much light as the sun
where the subject is). That means you get 3/2
incident light on the bright side and 1/2
incident light in the shadows, for a ratio of
3:1. With flash output at the same level as the
incident light, you get a 2:1 ratio.
You can
experiment to see what looks good to you.
How can you know how much incident light
you have? You can buy a light/flash meter, or
some camera systems have a flash you can
buy that will let you do the metering through
the lens.
The camera meters the ambient light
and fires a metering flash to check the flash
level, then fires the fill flash at the level you
ask it to. For fill flash, don't bounce the light.
Point it right at the subject because you may
need all the power you can get from the flash.
Now I'll list some of the most common light
sources with a few of their properties.
Direct sunlight
Color content: ~5500K black body spectrum.
The color temperature depends on how much
of the earth's atmosphere the light has to go
through to get to the subject. The more it goes
through, the more blues get scattered out,
making the light look yellower (this
scattering is why the sky is blue). Noonish, it
just goes through the thickness of the
atmosphere, so it's only slightly shifted—
from 5800K to 5500K.
In the morning and
evening, the light goes through the
atmosphere at an angle so more blue gets
scattered out and depending on how many
particles are in the air (dust, smoke, etc.) the
light can be anywhere from yellow to red.
Since sunlight is directional (coming from
only one direction), shadows can be harsh.
It's a good idea to fill the shadows with some
flash or a reflector if you have one.
Light from clouds
Color content: usually about like direct
sunlight (it depends on the amount of cloud
cover), but now the blue from the sky is more
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important if the sun is covered by clouds, so
you may have to kill some blues.
Clouds act like diffusers, bouncing the light
in from many angles. This fills in shadows
more than direct sunlight, but even overcast
can be pretty directional. Watch for this and
use fill flash when you need to (bright clouds
can provide the fill light if you're lucky).
Shade and window light.
Color content: often has lots of blue, since it's
usually coming from the sky.
Close to the shade/sunlight boundary, shade
is very diffuse since light comes in from
almost everywhere. Porch light can be very
flattering for portraits if you get the white
balance right. If you're using trees for shade,
watch out for spots of direct light filtering
down through the leaves.
Your eye might not
notice them very much, but your camera will
(they might be a few stops brighter than the
rest).
Window light is like shade, but it only comes
from a small area (the window). For window
lighting, you need to remember that the light
falls off really quickly (if you double the
subject-window distance, you get about 1/4
the light you had before). Shade is the same
way, but not quite as extreme. It's
surprisingly dark inside a forest or even deep
in the shade of a building, so look for
somewhere on the edge of shadows if
possible. Be aware that light reflecting off of
big, colored objects can change your white
balance—a big yellow building will add
yellow, etc.
Incandescent lighting.
Color content: ~3500K black body spectrum
(very red with some green, very little blue, so
it ends up looking yellow)
With the right white balance settings,
incandescent light by itself can actually
render color very well, though you'll have
extra noise in the blue channel. The main
issue is that if you have mixed incandescent/
window lighting, you'll know which is which
really easily because of the difference in color
content.
Fluorescent lighting.
Color content: complicated
Fluorescent lights are based on mercury gas
discharge, which emits mostly in the
ultraviolet range. They're coated with
phosphorescent materials that convert the
UV light into visible light, but only at certain
colors—usually three different colors or
sometimes four. What the camera sees
depends on the mix of phosphors painted on
the tube and on the red, green, and blue
filters painted on the sensor, so it's harder to
set white balance consistently. Another thing
to remember is that fluorescent lights aren't
continuous—they flash 120 times per second,
so remember that when you choose your
shutter speed.
Solid State Lighting (SSL).
Color content: like fluorescents
These aren't so common now, but you've
probably seen white LED flashlights and
headlamps, and soon LEDs will be used more
in light fixtures in homes, etc. White LEDs
use a blue LED coated in phosphors that
convert some of the blue light to red and
yellow to get a natural white balance, but
again it's only at a few distinct colors, so
white balancing is tricky.
Rules of thumb
Now that I've gone over most of the important
technical aspects of photography, I'll include a
list of some practical statements based on what
we've discussed in these lessons.
Exposure
• To double the exposure to light while
changing the aperture, divide the
f/number by a factor of 1.4 (the square
root of 2).
• Smaller apertures (bigger f/number)
make a bigger range of distances in focus.
• To double the exposure while changing
shutter speed, make it twice as long.
• For hand held photos, a conservative
shutter speed to stop camera motion is 1/
(2*focal length) for cameras with APS
sensors (almost all digital SLRs) or 1/
(focal length) for cameras with full frame
sensors.
• Optical image stabilization can help stop
camera motion, but doesn't do anything
about subject motion.
Sensors and File Formats
• Just because your eyes say two things
have almost equal brightness doesn't
mean they do.
• To double the camera's sensitivity to light,
double the ISO sensitivity.
• Use the lowest ISO possible when you can
(meaning the camera's base ISO), since
raising the sensitivity amplifies the noise
in the picture.
• Shooting JPEG is less forgiving than
shooting raw, but you don't have to do
any processing later.
• When shooting JPEG, make sure not to
overexpose highlight detail that you want
to keep. You'll never see it again.
• When shooting raw, expose to the right
(err on the side of having bright pictures
by about 1 stop, maybe a bit less), and
then bring the exposure down in post
processing. This helps with shadow noise.
Focus and Metering
• For smaller apertures, chromatic
abberation and image sharpness (and I
don't mean depth of field) are better since
you're using the central sweet spot of the
lens.
• To have the camera's metering system
adjust the exposure, change the exposure
compensation. Setting +1EV of exposure
compensation will tell the camera to let in
twice as much light as at 0EV.
• Use the histogram unless it scares you.
Even if you don’t want to expose to the
right, make sure your highlights are
highlights or you’ll regret it when you see
the noise on boosting the exposure later
on.
• Try to avoid the programmed auto
shooting mode (P), since the camera
makes silly decisions sometimes. If you
want the camera to make most of the
decisions, it's better to choose aperture
priority auto (A) or shutter priority auto
(S or T) and have the camera just set one.
Light and Color
• Correcting for the different mix of colors
from different light sources is called white
balance.
• Shooting raw, don't worry too much about
white balance since you can always
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change it later.
• If you're using flash as your primary light
source, try to bounce it off of the ceiling
so that it's more diffuse and natural looking.
• You can use flash to fill in the shadows
when the light on your subject is very
directional.
• To make light more diffuse, get the
subject closer to it if possible.
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